Originally Posted by andreasrylander
Originally Posted by Ghonroth
Originally Posted by Maximuuus
Originally Posted by Tav22
For those of us unfamiliar, can you be more specific about what has changed from the core ruleset?

- In D&D you just have an action, bonus actions are bvery specific features you have to use wisely. In other words in D&D bonus actions are bonus actions, not a second action.
- Jump and disengage have nothing to do in D&D. One is for jump, the other is to disengage. None of them are bonus actions.
- Dip doesn't exist. In the reality of the Forgotten Realms you can't dip your sword in the fire of a candle/torch/... To create a magical fire sword.
- shove, hide and disengage are actions (with a few exceptions)
- you can't eat during combats in D&D
- those that never use magic can't use magical Scrolls
- an attack from highground doesn't give an advantage.
- an attack on your opponent's back doesn't give an advantage if he know you're in its back
- you can choose when to use your reaction
- D&D have a cover mechanic
- D&D have a better variety of actions : shove to prone, help to have advantage, dodge, ready, administrer a potion,...
- In D&D every single goblins or monster doesn't have magical stuff (arrows, potions,...)
- In D&D you can usually play from 4 to 6 characters (many campaign are designed arround 5 if I'm not wrong)
- In D&D items aren't completely WTF (healing someone never coat poison on your target's weapons)
- Time exist in D&D, such as night and meteo... not in BG3

That's a short list..

Great list, keep adding the things you notice please.Also intelligent goblins are very annoying!

Goblins are supposed to be at least moderately intelligent. I rather like the goblins in this game honestly, except that they all seem to go for high ground to get advantage (basically every fight is a race to get advantage) and sometimes they have gear they perhaps shouldn't have and such.

Yea, when i see goblins all split into 6 different directions all going for high ground i just sigh. It's one thing to have tactical awareness, but come on, they act like they knew you were coming and all have pre-assigned battle locations that they've practiced for weeks