Though I do think they should definitely remove the one-summon limit. Changes from the base rules, when they're going to make them, should be:
1. Stuff that improves the core game - taking advantage of stuff you can do with a computer handling the rules. Limiting people to one summon makes things worse.
2. Stuff that is necessary because it can't be done without a DM to handle things. Obviously that's not the case here.
3. Stuff that doesn't break core, iconic D&D stuff. Limiting summons basically guts the entire concept and gameplay style of D&D summoners; summoning hordes is very much central to many iconic classes, builds, and spells.
4. Stuff that is intuitive or which makes the game more intuitive. The summon limit is awkward, game-y, and makes no in-universe sense.
Seriously this is an inexplicable change. Back in D:OS2 they argued it made the game easier to balance, but D&D is already balanced around having multiple summons, so in this case they broke the game's balance in order to make things less interesting and less fun, while losing an iconic part of the source material in the process. What an awful decision.
I agree. Now for TTRPG DM's are very hesitant to let a player summon more than the player can handle (aka bog down the game) but BUT if the DM knows the player can handle it then sure go ahead.
I myself have played a Necromancer that could summon many Skeletons at once and handled it with ease and not slow the game down. Even playing a druid summoning multiple creatures and was able to handle it without slowing the game down. Of course the DM knew I could do it so he let me AND I did not over do it (the table is a party not a 1 man army). Now mind you doing all that for a TTRPG is quite a bit of paper work LOL.
BUT the rules for summoning should be followed in a PC game just like a TTRPG (aka your move action is used to either move you character OR your summon creature.. not both).
Last edited by Baron Munchausen; 01/03/2104:16 PM.