I would ask them if they consider incentivizing repetitive, micromanagement heavy, unbalancing and gamey tactics/mechanics practically limited only by patience or boredom to be a good mechanic for Larian house rules?

Thinking about everything from dipping weapons (only player), flanking (mostly player), shove (only player) long rest (ie. action surge can be once per combat instead of once per day), pickpocketing etc.

Last edited by Seraphael; 10/03/21 08:27 AM.