Originally Posted by DragonSnooz
I'm going to chime in here and say it's not that hard to balance a party of five versus a party of four. It may seem difficult, but There are exp tables and CR to determine the difficulty of encounters. And it's usually represented in a ration of per party member. Quite literally

It's not that hard to account for an additional party member when designing encounters in D&D 5e. The game is designed with the idea that DMs might have to put the encounter together at the last second. Some DMs even forego using the CR and tables, if they know the party's stats and abilities they can balance the encounter themselves.

The way Baldur's Gate 3 is balanced, adding one more party member would change very little. Adding two, sure maybe add in a few more goblins, duergar, etc.

TL:DR it shouldn't take significant playtesting since D&D 5e is already well play-tested.

ATM, I am playing through XCOM2, and IF Larian was going to do a larger group size, I think they should check out how this game does it. Basically you have to activate the ability through leveling (this could actually be a way to make the camp more interactive) through leveling up your ship, and building a war center that has that as a perk. In this case, they can have you put points in growing your camp, and activating first 5 man then 6 man as you build your camp. I doubt it would happen, it is way to late in the game for them to do such a major change, but it would be nice.