Gonna leave my idea here from an old thread that i haven't mentioned here before.
What they could also do is implementing reactions the same way they are in tabletop games: by the player getting active and reacting to what the DM is telling him/her. "Wait, I'm going to use my reaction!"
What I mean for the game is that reactions are neither triggered automatically nor does the game hit the breaks and asks you every single time if you would like to use your reaction now.
The round just plays out, all enemies taking their turns, unless you hit a reaction button to pause the game and select an available reaction for what has happened within the last couple of seconds. Got hit real hard by that goblin? Hit the reaction key and select uncanny dodge for the last damage value you received. The damage then gets retroactively halfed and the rest of the round just continuous to play out until it's your turn again.