I just have a problem with Long Rest being essential for certain dialogue and characters saying they need to rest because there is a dialogue to trigger. This has caused me to long rest, run through Blighted Village, no fights, and suddenly a party member wants to call it a day...WITH A TADPOLE IN YOUR HEAD. Nope. Not believable.
I think the following about resting:
1. 2 short for every long.
2. 2 long rests a day, not 1. Days are too short for people with tadpoles in their heads and long rests are like 8 hours in D&D, not a whole day.
3. Long rest changes day to night or night to day so we can move about by night, allowing us to sneak better into the gobbo camp for example.
4. Food is ONLY able to be used during resting to heal, either short or long. Every HP you heal requires a food or drink item. This makes food different from potions, making then both more important for different reasons.
5. Give us Hit Dice like 5e is supposed to have. I need to heal 10 HP, I roll d8, I get a 5, I eat 5 apples or maybe 1 cheese wheel, I decide to spend a second hit dice, I roll a 7, I'm fully healed and consume a pitcher of water, or something like that.
6. If you rest outside of camp, you risk a random encounter. The more dangerous the area, the greater the risk. Perception checks are rolled if encounter triggered to see if surprised.
7. Limit Fast Travel so that if you are unable to safely get to a Waypoint rune you can't fast travel. This way, I'm not short resting in a hostile gobbo lair or teleporting to camp and back right in the middle of the base somehow getting past tons of enemies. Thus, short resting in a dangerous place might actually be a necessity. Find a corner and hope they don't find you.
8. Stop using "I'm tired, let's call it a day" to let people know a dialogue can be triggered. Instead, just have the dialogues able to be triggered in some sort of order. Whenever you go to camp, if dialogues are available the exclamation appears. With 2 long rests a day and dangerous resting outside of camp, players will be forced to camp more often to trigger dialogue. Even short resting in camp would be safe so people might go to camp for short rests too.