No, I don't like the class, because it can by existing raise the level of magic in the world, outside of itself.
It's a world building issue, and as a player class I don't like the concept.
Potions? Fine. However while yes we can reskin them, I have massive issues with the Iron Man, Blaster, and Pet versions.
They will never exist within my setting, that's for sure.
Not really, at least if they still follow the rules like in 3.5 Magic crafting. For a artificer to craft any item it would require XP, materials (gold cost), and something else don't remember. The construction though, would be at a reduced cost compared to say a wizard, because they are specialists in that field of study. Crafting should follow the same system the feat or ritual or whatever its called goes by. Crafting period always required a XP cost and you couldn't down grade your level, so there is a cap and a pretty big drawback in making stuff, gimping yourself in the long run if you over do it.
anyway you do you