@OP: Thank you, those are very good definitions of cheese.
And I do believe that many things in this game fall under this definition of cheese, especially most rule changes of Larian (compared to DnD) allow OP actions that can be done by anyone without any skill.

Problems and possible solutions:
- problem 1: barrels
solution 1a: barrels are so heavy that even the strogest char can only carry one of them.
solution 1b: barrels do not fit in the inventory, you have to carry them slowly one by one. This would introduce grapple mechanic.
solution 1c: enemies react to this. They walk away from them or they throw them at the player when they see it. You could still use them, but you have to throw them at the enemy as an action or you have have to place them in a way that the enemy does not see them.

- problem 2: hight advantage
solution: hight gives +2 bonus but not advantage, add cover mechanic

- problem 3: backstab
solution: When enemies can see party members they will always face the party member that is closest to them. To gain advantage, you have to flank the enemy or the enemy must not see you (stealth or invisible)

- problem 3: jumping
solution: separate jump and disengage, jumping while standing next to an enemy provokes AoO, it does not avoid them.

- problem 4: too many surfaces
solution 4a: Single target actions should never cause surface effects, such as fire arrows.
Solution 4b: Attacks that miss the target should never create surface attacks under the target.
solution 4C: You have to target a surface OR a target. When an enemy stands close to an oil surface you can shoot at the enemy with a fire arrow to deal additional 1d4 damage or you can shoot at the oil to ignite it. Hitting the enemy does not ignite the oil.
solution 4d: Enemies should not bleed poison or fire unless it is stated in their description.

DnD has many surface effects that are useful (grease, web, spike groth, entangle and others), no need to add more of them just because somebody thinks its cool when the whole screen is on fire.

- problem 5: stealth abuse
solution: When enemies are hit by an unseen attacker they look and move in the direction where the shot came from. You should know if something hits you in the front or in the back. Enemies could cast a cloud or darkness spell to prevent shooting at them. You could use this as advantage (you shoot from stealth from the left. enemies look left. Another party member can do something on the right without being seen.)

- Shove can stay as it is, but it should be an action, not a bonus action. Under the right conditions (like you shove somebody off a cliff) it can be more deadly than an attack.

edit:
- Scrolls can only be used if the spell belongs to the list of class spells of the user. Mages can only learn mage spells from scrolls.

Last edited by Madscientist; 18/03/21 10:43 AM.

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