It's not "by accident". You should never be able to move close to an ennemy without triggering an AOO or being able to disengage as a bonus action jumping like a kangaroo.

What's the point of AOO ?
A bonus attack only for the player because it's so cool ? No... AOO are supposed to give melee character the control of a zone on the battlefield. At the moment AOO doesn't give any control the the ennemy because of this disengage + exploit turning arround.

Anyway I'm also +- ok with AOO as auto reaction even if it may not be the best. It's not like if they were a lot of melee ennemies so usually you're engaged with only 1 or 2 at the same time.

As DragonSnooz said it becomes a real problem when it cost a spellslot and use a powerfull spell like hellishrebuke on... bad luck, the goblin that have 2HP left... Warding flare is another exemple to understand how bad the toggle on/off is for reactions.

It will be +- ok for smite even if this toggle is something tedious to manage at each turn.

Last edited by Maximuuus; 25/03/21 04:50 AM.

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