Oh I agree about AOO. I meant simply that it isn't easy to determine how close is too close right now, and sometimes the game has your character get too close when you don't want it to. And I REALLY want them to fix Disengage so it isn't jump. That's why my character got criticalled. Moved away from the enemy to jump but I hit disengage. If I hit disengage, I shouldn't get hit by AOO. Ever.