I have another Solasta demonstration, part of a new sidequest from the patch two days ago. Even something as simple as implementing reactions makes even level 3 combat look dynamic and highly tactical. You get to make decisions even during the enemy turn, which is why I chose to disengage with my Wizard towards the end thinking it'd result in the enemy risking a triple opportunity attack - and it's exactly what they did.
(Also my Wizard got X-COM'd. He had shield up and guess what happened. >_>)