Really enjoying the Solasta spring patch and I really hope that BG3 has a similar system. As @madscientist says it's a turn based system and that already involves involves clicking and decision making.

The paladin class really comes alive with the reactions. I had previously thought that paladins were weaker than weapons masters but Solasta changed my mind. My paladin with lightbringer sword, divine favor, and smite is doing serious damage. And I'm able to avoid being hit by casting shield.

I want to be able to make the decisions on when to cast smite -- if I waste it on a monster with 4 hit points left I won't be able cast shield the next turn. Resource management is just an important part of RPGs -- the decisions are part of the fun.