Thank you. I agree. The game gets more boring when everything is based on your intentions. The replayability goes way down when dice rolls are taken out, and you lose a lot of excitement.

If every time you play the game you know you will always save Arabella by selecting a certain option, there is no excitement at all when I replay. I just pick the path I want and that's it. Done.

This way, with dice rolls, no two playthroughs are the same. I've remade my Half-Drow Cleric like 10 times and each time Ibplay through with him it's different because some rolls he makes and some fail, leading to so many different experiences.