I've mentioned this in the past, implementing:
  • proper movement cost for climbing
  • proper movement cost ascending steep hills (rough terrain)


Along with the collision detection in the divinity engine innately gives a lot of strategic value to terrain.

The game would be more enjoyable with that instead of Advantage from high ground and Disadvantage from low ground.

Last edited by DragonSnooz; 06/04/21 03:35 PM.