Yeah, no. That might be true for Solasta, but the abundance of scrolls and items has been true for Larian in DOS1 and DOS2. There is always excess and overflow of consumables and impactful items in their games.
Yeah, this is true. The DOS games had an extreme abundance of that, and by having a million scrolls that ANYONE can use, independent on class, you are essentially making player classes feel FAR less special.
No need to worry, this is a Baldur's Gate and not a DOS game!
But that's exactly the problem here, isn't it? Despite being a D&D Baldur's Gate game, it is all about annoying cheesy gimmicks from the D:OS games.