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Disagree. Failure *is* interesting. It simply means your story goes in a different direction. However, compared to DOS, it needed to be said this is actually the case. Sure, a lot of people will be reloading in order to try for the result they want. That is their choice. I prefer to keep the option to fail alive.

Man, it absolutelly not interesting when your charisma is 18, but you fail persuation again and again. It's stupid.

Last edited by AntZet; 07/04/21 10:13 PM.