I am ok with the cheese because I understand that some people will want to play the game that way. I may occasionally shove and seek high ground, but I would prefer if the events that allow for those types of tactics were rare and special. What I do not want is for the game to be balanced around having to use cheese tactics to beat a battle. I would hate it if a dev looked at a battle and said to themselves, “we will make this battle near impossible, but if the player goes invisible and drops 6 barrels he can defeat this op boss.” Please balance assuming the player will only use their class abilities.
I want to feel like I am growing as a character. I want to use my abilities and experience the differentiation offered by each class. I don’t want to feel like my most powerful ability is to pick up an enemy and toss him into a pit. My 2 cents.