I wonder if such a "tax" is supposed to work.
The cost cannot be high because the average player who does not spend much time collecting rubbish (easy with very limited lifting capacity) could be easily blocked. If the game can lead to a situation where the player is unable to progress any further, it is definitely a poor project.
However, if the cost is low, the player who collects most of the items will be able to rest unlimitedly, and in such a situation it is definitely a senseless mechanic.

Local rest won't work with current systems either, which is a problem to use fast travel to get back and rest. Even if they disable the ability to teleport from anywhere, it won't matter much, considering that the fast travel points are relatively densely packed. At worst, you will lose an extra minute.

Last edited by Rhobar121; 14/04/21 10:16 AM.