It's night and day between the two games. Insofar as classes, items, skills, feats, spells, hp, and combat are concerned. Solasta really proves that staying closer to 5e rules really works. That maybe implementing hundreds of home brew changes to a core game that has over four decades of balancing, improving, and expanding on D&D mechanics to derive at 5e may not be the solution. There's thousands of threads already about how implementing one core change can influence multiple other mechanics in the game, and Larian has introduced hundreds of changes to 5e without understanding how these influence other aspects of the game, and create severe balancing issues. You know you've really messed with balancing issues when you have to implement loaded dice to manipulate computer generated probabilities because your game is so unbalanced. What a mess. They can say it's because 5e is the issue, even though this is barely recognizable as a 5e game, and they had to make all the home brew changes because it's a video game, but Solasta proves otherwise.