On quotes about pathfinder they adapted turn based due to player demand because it was preferred to real time with pause which showed in kingmaker and was later carried into path of the righteous due to majority preference....

While there were people who like real time with pause there are limitations to real time with pause as a tactical stand point vs turn based and its evident when you compaire the clean fights of turn based vs the much sloppier fights of real time with pause. As physically so speaking its impossible for you to perform the actions of 4 characters in 6 seconds cleanly move the to the proper position and adjust there actions turn for turn. Even pausing every 6 seconds you would be taking just as long to perform your actions and being less consistant in your patterns you put a real time with pause player vs a turn based player in the exact same fight the turn based play is going to be cleaner every time. Its not to say that real time with pause is not relivent to different games but they were designed for it dnd rules were not designed for real time with pause.

Last edited by acatlas; 19/04/21 02:57 AM.