Originally Posted by ReaLMoisan
Originally Posted by DragonSnooz
An underappreciated anecdote from Solasta's development:
Solasta used to have weird disadvan...k, the developer chose to change course.
I remember this so well. Tactical Adventures changed darkvision from the core mechanics of 5e D&D, and people were up in arms about this issue with Solasta. Of course Tactical Adventures addressed the issue and changed it as quickly as they could.Through the whole thing, all I could think about was this game, and the utter disregard for not only 5e mechanics, but any attempt at balanced mechanics at all.

Oh you mean, TA listening to feedback by the community and then analyzing and retesting, keeping communication open. They ultimately agreed with their EA testers. Man, that was nice. I wonder if there’s a lesson here somewhere...

Last edited by spectralhunter; 19/04/21 11:44 PM.