Imagine Swen Vincke and Todd Howard sitting a room together.
One justifies that "It just didn't work". And the other justifies that "it just works".
Really highlights that we're really talking about design choices and project choices. Both are roundabout ways of saying, we weren't ready to commit to fully implementing the concept.
Todd Howard betting on gamers being accepting of bugs and Swen betting on gamers' tolerance for sub-optimal choices.