Originally Posted by footface
Originally Posted by Grudgebearer
Where did I state that I expected "pure D&D"?

What I expected, was for Larian to do what they said they were doing, and start with adapting 5th edition, and make changes where necessary, not start with DOS, and add on a little 5e as lip service, which is what BG3 is in its current state.

Add a LITTLE 5e as lip service? How is it that I'm able to explain just about EVERY mechanic in BG3 to my friend, using nothing more than my knowledge of 5e? Seems like more than a little to me. Guess it's a matter of expectation.

As for them plugging the rules into DOS. Never played DOS, but it must be a lot like 5e, if what you're saying is true. The fact that they did this doesn't contradict anything they said, so there you have it.

Lol...you've not played much 5e have you?

Weapons don't grant abilities like cleave and trip. Reactions are something that you choose to do or not. Height doesn't give advantage. Every elemental spell doesn't create a damaging surface. Push doesn't launch people 15 feet, and isn't automatic. You can't jump to disengage freely. Barrels of oil weigh 400 lbs and don't explode when you hit them with a standard arrow. I can keep going on and on about all these aspects of BG3 that you believe are actually 5th edition, that aren't

And this statement from Swen, is 100% demonstrably false:

We started by taking the ruleset that's in the Player's Handbook. We ported it as faithfully as we could, then there were some number of things that we saw that doesn't work that well, and so we started looking for solutions to do that. The hardest part—and this is the most interesting part also about it, because there's a lot of stuff from the rules that actually ports quite well, so—but the most interesting part is the role of the Dungeon Master...(Swen Vincke)

Last edited by Grudgebearer; 24/04/21 06:50 PM.