Time limits are a bad idea. How many really do you remember the role-playing games that actually have them?
I also do not understand the complaint that the game is not consistent in this respect. I guess some people here have never played any role-playing game. There is something like this in practically every game.
No matter if you are stopping a rebellious specter / mad mage / darkspawn invasions / destructive god etc. you can always ignore it for some time and every time the game will wait for you.
This is practically an integral part of all RPGs for as long as I can remember.
The time limit that some people propose, the only thing that would bring to the game is that it would spoil the enjoyment of playing a huge crowd of players. How popular was Pathfinder with its limitations? I don't remember that it somehow stood out for sale.
I don't believe some people propose even more restrictive restrictions.
I don't feel like playing a game that practically forces you into a metagame.

Last edited by Rhobar121; 24/04/21 10:51 PM.