They could just make it an option now that I think about it. Time-constraints that is. Allow players to select in the options when making the game whether or not they want quests and world elements to have timers. Would please both groups and add a layer of customizability where people get to tailor their game to what they want, like how some tables love time constraints and things happening because they didn't engage with x NPC yet while other tables loathe it. Basically, add options like how we can choose to have loaded dice or not.