Time limits are a bad idea. How many really do you remember the role-playing games that actually have them?
I also do not understand the complaint that the game is not consistent in this respect. I guess some people here have never played any role-playing game.
Man, talk about making baseless claims that are also a complete logical non-sequitur.
How popular was Pathfinder with its limitations? I don't remember that it somehow stood out for sale.
It was one of the most surprising success stories of the past few years and it's especially impressive given its TIGHT overall budget.
In fact its popularity dwarfed the far more expensive Pillars of Eternity II Deadfire (which was notoriously a poor seller even compared to the first, despise being arguably an improved sequel in many ways).
It managed to create a large fanbase despise coming off as a technical mess and taking several patches to reach maturity.
Also, on a personal note, it took a turn-based mod (which later became a native optional mode) to be finally enjoyable even in terms of combat. But I'm sure there are people out there that love that wishy-washy half-assed mess that is RTWP combat, so this is pretty subjective.