Originally Posted by mrfuji3
But yeah, seeing what things are missed by players is interesting. I put the blame on BG3; it doesn't do nearly enough to encourage reading item alt-text or the combat log. The tutorial should be much better at explaining various things in D&D and emphasizing the combat log. And there really needs to be some type of codex. Throughout the game, various D&D terms (places, mechanics, races) should be highlighted when they appear and hovering over/clicking them should give the player an explanation.

I put something similar here: https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=770817#Post770817

A codex would be nice. It's a bit immersion breaking if my character knows something that I don't.