I agree it would definitely change spellcasters, but i think overall they would still have the same relative strength but would allow more flexibility and utility in a fight. I personally don’t like wizards and stuff due to 2 reasons, one would be that they are usually hard targeted by the AI of the game (which i think the developers know and will probably fix), and the second reason is because they require all lot of micromanaging and resting to recover which heavily hinders their utility (part of which makes the cantrips in the game your only constant source of dps), it also makes healing way more important in a party as you don’t feel like you should only heal if someone is in dire need otherwise your wasting your spell slots which could’ve been used for more important burst damage against tough enemies and bosses.