Our (@XxAnonymousxX) Convo from other thread:
I agree with you about the healing. Healing is already pretty weak in 5e: basically the only time it's worth expending a spell slot is for Healing Word on an unconscious party member. Allowing casters to feel more free to cast healing spells without worry about wasting slots isn't a bad idea.
This would also enable casters to be more liberal with the cool but risky level 1 spells such as Command. RAW I'd almost never use this spell, because if the enemy passes their ST I lose both a turn and a valuable spell slot.