Originally Posted by Rhobar121
I would say that larian has a much more difficult task to balance matches correctly.
The DM can adapt to the group on an ongoing basis by appropriately selecting the risk.
This cannot be done in the game. How to balance the game when you have no idea what the player will have in the team.
A player may as well have a team consisting of only combat classes that do not require much rest, or a team based entirely on classes that require more common rests.
Certain enemies will, of course, be a much greater threat to one type of team than to another.
Do you see where the problem is? Of course, the composition of the team itself is not the only thing that the creator has to take into account.

Really ?

How is it possible that Solasta is balanced then ?
How would it be possible to balance any party based video games ? It looks like you're making up false assumptions.

D&D is pretty well balanced and the issues of BG3 only comes from Larian's changes and nothing else.
Not sure why you're trying to convince yourself of something else because it's absolutely obvious.

This thread is about spellslots but it's not the only problem. How could you explain that some people struggle with a party of 4 while others can solo'd the game with any classes ? Because it's D&D ?

No... Because it's Larian and their breaking game balance mechanics everywhere.

Hope they'll realize BG3 has the potential to become a real, deep and balanced tactical TB game that could easily be simplified for the newcomers.

Last edited by Maximuuus; 29/04/21 09:56 AM.

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