Let us free to savescum and give us an ironman for those against it.
I thought of an alternative solution that may balance the Save Scumming to reroll an encounter and Saving to shield progress:
Aside from the Autosaves the game applies, tie Progress saves to Short Rests (we have 2 of them) and perhaps the Camp and Waypoints.
You get 2 "free" saves out in the world but need to either return to camp or a Waypoint location for additional saves. You can still do it 100 times if you want
but you have to leave the region ... in essence, pulling you out of the action. It becomes a choice; "do I use a short rest to save? Leave and come back? Or, roll the dice and take what comes?"
Or, we just leave it alone? If we start to redesign a game every time someone says "but that's open to abuse", we'll never get a game. This is a perfect example, I won't be "scumming" saves, but I will be saving just as I have since games with saves were made. I can remember when there was no such thing, or where autosaves were the only options. I think saving during combat is a bad thing, so I don't do it. However, how many here complaining about that loved Skyrim? You could, after all, save during combat, I've seen videos where people did it. Regardless, if I'm not save scumming, and Joe Normal is, how is that affecting my game? If we're not playing MP, it's not affecting me at all. Can they make it where we can't save during combat? I'm sure they can, others have. Is it necessary? No. From where I'm sitting, this topic is a whole lot of "but someone might do better at x than me because they "cheated" to do it", but if we're all tooling along in SP, it doesn't matter in the least bit what they managed to do. Some people love to use mods, but I don't. How many threads have I started insisting that mods have no business in games? None. Because it doesn't affect me, unless we're playing MP together. In that instance, if they're using mods, and I'm not, I can just quit that game, and look for another, or just play SP.