So all of a sudden you are having to create dialogue options for several playable characters, not just one. I assume, admittedly in ignorance, that this would take up more development time than for a simple recruitable companion?
Sure, but it is difficult to know how to even count it. Afterall, playable origin isn’t just a companion any more, but a PC. Does it take more time to impliment unique lines for couple pre-made origins, then create a robust set of unique choices based on our character build and story choices to characterise our blank-slate as game goes on? No clue. I do find the latter more interesting though.