A game can have complex mechanics and give us convenient informations like the %to hit according to me.

If combats were made arround D&D rather than Larian's wtf/OP layer and if the mechanics were properly implemented the game would be complex.

Obviously it's not at the moment but, still according to me, it's more about things like "turning arround a turn based frozen ennemy means advantage/surprise" than the %to hit.

Having a %to hit doesn't mean you cannot discover informations about your ennemies.

%to hit just give clues about the AC (and/or about ST/abilities if you highlight all of them with very specific spells to create his character sheet in your head, which is tedious).

Last edited by Maximuuus; 07/05/21 03:09 PM.

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