I very much don’t like it this way. There’s no feeling of journey. Paladin asks you to find and kill demon. Demon literally stands 100 meters away so it probably can be seen from the window of the building said paladin resides. Everything is very densely packed with the transition zones so awkwardly implemented that I can’t help but wonder how all these different events and creatures exist without having a casual chat while waiting for player in boredom.

I think that barraging the player with constant encounters, scripted events and points of interest located 100 meters apart really inflates sense of freedom and discovery which I still can’t stop admiring in BG1.


Romances in RPGs brought us to this