I still don't quite understand what the issue is, here. And before anyone throws smelly boots and rotten eggs at me and calls me a "Larian fangirl", I'm not - this is the first of their games I've ever played... I just happen to love this particular game the way it is shaping up, is all. I've never played the original BG games (well, BG1 a little, and this year not 20 years ago) and I've never played the Divinity series.
Originally Posted by Niara
That is what D:OS2 ended up being like... and this game design is going exactly the same way, despite promises from Larian to the contrary.
I didn't know that. But in THIS game, it's reversed, and we are starting off being encouraged to play our own player-created character. The other Origin characters aren't playable yet. Where is the issue?
You CAN play your own custom character with or without the NPC companions. You CAN choose to play as one of the origin characters. Probably more characters will be coming. You CAN choose to play either custom characters or Origin pre-made characters with friends, or for example 2 custom characters and 2 pre-made characters, etc. You can do literally whatever you want. I don't understand how having all these options is a problem?
I'd try to explain it again but I don't see the point when you are purposefully ignoring any post that explains the issue (in fact, it's so blatant I'm suspecting I may LITERALLY be in your ignore list and you won't address this reply either) and then following with another "I don't see the problem".
You seem to think that "more options are always great" as if for some form of magic they came as a net bonus, with no compromises, when reality is very different. I don't care if I can just "ignore Origins and play a custom character", because that doesn't address the issue. I care for everything the game had to give up to even allow these Origin characters to exist.
Let's take DOS 2 as an example: I would have gladly welcomed a game where companions interacted WAY more with each other (rather than ignoring their mutual existence and talking just to the Main Character) over one that blew most of its extra budget and manpower into writing/voicing these same few companions from multiple perspectives (read: playable or not).