I personally have no stake in this argument, but one has to point out the irony in defending the 4 character party system while simultaneously praising this game's writing and freedom of options in the same breath, when the 4 character party inherently limits that by its very design. As Tuco up there just found out.

It kind of reminds me of what a big deal it was when Pillars of Eternity 1 had a 6 person party, and PoE2 downscaled to a 5 person party for 'balance' reasons. I think realistically, PoE2 combat wasn't any more balanced than the first, though for entirely different reasons (there was a far greater emphasis on AoE cleave builds in the latter).

Last edited by Saito Hikari; 19/05/21 09:30 AM.