Let's not forget they gave almost every enemy some form of teleport that doesn't trigger aoo's.
What's the point of engaging a minotaur or hook horror in melee if they're all going to jump straight to Gale or wherever they want without drawing an aoo from your fighter?
That combined with the AI that actively avoids targeting high AC targets makes for really dumb combat.
And they actually changed the system to work this way from the default 5e logic where melee and zone of control matter. So they must think this is somehow better. I'm not convinced this is the best developer to be making tactical combat even though mostly everything else is top notch.