Originally Posted by Boblawblah
Originally Posted by Danielbda
What y'all didn't realize is that there is no day/night cycle because the DOS engine doesn't have it and it might be too much work to implement it.

a proper day/night cycle that changes gradually? I accept that. What they could do is have a night map and a day map and switch between them based on the number of long rests, or time since a long rest, etc. there are ways of faking a day/night cycle that would still have the desired effect of making people feel like the world is more alive.
Instead of faking it, why not implementing it during the process of making DOS or DOS2? Seriously, its the only CRPGs I can think of that lack day/night cycles, and this breaks immersion.