Yes, they are very arcade-y. If they wanted to grant player with more weapon-based abilities they should’ve been sticking to D&D philosophy: get a penalty to defense after a swing due to lost balance or have a penalty to attack performing a bludgeoning due to the need to hit with precision.

Instead we have the spear rush which deals equal damage to anybody in the line. I can’t even imagine how it’s possible. I love D&D for that you can understand where advantages and disadvantages come from using real world physical model. But this is from entirely different setting.


Romances in RPGs brought us to this