Originally Posted by <Redacted>
<Redacted>
To pull this quote out, I approve of this phenomenon in games. There should be (optional) fights that you're likely to TPK on and have to reload, using foreknowledge to win. That's the beauty of rpg video games: character death doesn't mean you lose a character you were attached to. On a normal difficulty in crpgs, I expect this to happen maybe a couple times per act. If this doesn't ever happen, then the difficulty of the game is too low.

Menacing Attack
In BG3, against a single strong enemy, it's basically an auto-win if it hits (and the enemy fails its ST) since the enemy loses its turn and takes free damage. Then you use Menacing Attack on your next turn, repeating the process.

Last edited by Raze; 14/03/22 10:59 AM. Reason: deleted forum account