Sure, Tuco, but that just sounds like making TB apply to all players when one player enters TB
Nah? It's the exact contrary of it. I said that when a player enters turn-based mode you stop the CLOCK in the background, the one deciding how long a day (or night) is supposed to last. I never said you stop the real-time flow for everyone.
Oh, right, I misunderstood. Yes, that sounds like it would work without really affecting the MP flexibility. So that's one less reason for not adding D/N.
So that just leaves player popularity and engine limitations as excuses