There's also the fact that day/night alternation and the general notion of passing time have always played a meaningful role in D&D.
Not just because you can meet different creatures at night, but even more specifically in terms of resource management and so on.

I mean, there's a reason if "short and long rest" are even two distinct options in the first place.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN