WoW, this thread has turned out to be surprizingly civilized and productive.

some comments to things already said:
- Yes, the problem of both game is dumb enemy AI. Sometimes it is very easy for players to exploit dumb enemies.
While Larian tries to make enemies clever and sometimes it even works, it feels just wrong when enemies do nothing when you shoot from stealth or if they do not realize when you put lots of barrels around them.
Enemies should make a perception check when you shoot at them and they should also make a perception check when you place items around them. They have a vision cone, but they would look around in all directions if objects suddenly pop up around them or if someone shoots at them.
For BG3, if an enemy is attacked by someone they cannot see or reach, they should hide behind a massive object and ready an attack in case the player comes around the corner (which would require a proper ready action)
For Solasta, I agree that the stealth system is good, but for example enemies do not react if you damage them by shooting at stuff hanging from the ceiling.

And yes, the advantage of starting combat from stealth is having advantage because high ground or attacking from behind should not give advantage.
In Solasta its no problem to start combat when all chars are in stealth and in attack range of ranged or even melee attacks. This is more than enough advantage. No need to sneak freely between enemies or move to the battle area from miles away while everybody else is frozen in time.

more things:
- Both games try to use light properly. The result is the same: Use only chars with darkvision, elves rule, dwarves are OK and there is little reason to use humans or halflings. Wood elves are the best unless you really need other stats or profiencies. Sure, there are items or abilities that give darkvision, but why use an item or select an ability if you can have it automatically and use another item or ability. In both games the only problem with darkness is, when enemies are in range of your ranged attacks but outside your darkvision range. Since both games feel the same ragarding light, I think the system is OK. Its nice that you can use light effectively against vampires in Solasta. So far there were no vampires in BG3 except a very special one.

- Some players complained that the crown in BG3 that sets your int to 18 is OP. No, it is not. Solasta had such items for every stat and I never used them. Players will max out the primary stat of their class and other stats just give a bonus to some skills. But players will give profiencies to characters that have maxed out this stat, so the bonus for the group is very small unless you want to solo the game.
The crown can be useful if you want to play without a mage in your party (other classes do not really need int), but it only gives a bonus to knowledge skills.

I said it many times before and playing Solasta made the feeling even stronger: BG3 is a great game and it could become the best RPG in history. But Larians changes to the rules ruins some of the experiance.
Dear Larian people, please get action/bonus action/reaction and (dis)advantage right and the game will become much better.
The rest of the game is already very good, though there is still some room for improvement.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: