I agree that there is a new rest mechanic. scares away people like me. people who do not like such difficulties and resource management. I would suggest making it part of the game's difficulty level. at hard level, food is needed to restore health and spells. with less complexity, you can do without food. I understand that this is all just a test. but i'm afraid it might ruin the gameplay in the future.

Last edited by middle tab; 08/07/21 11:42 PM.