Originally Posted by Icelyn
I hate resource management, so I would like a toggle separate from difficulty to remove the requirement of having to use food for long rest.
I didn't see anything about limits on fast travel. So it seems that a player could fast travel back if they don't have the resources. Which is a modest incentive to use resource management, without really being punishing.

Similar to Pokemon where if the player runs out of pokeballs they can either A) fly back to town or B) walk back past each defeated trainer. If the player is properly managing their item inventory they won't have to retread any part of the map.

Overall it seems healthy for the game, but I still want to play test it out first.