thanks everyone for the explanation. however, I did not mean the height advantage. "Table" or "stone". Roof, rafters, rock - that's what "serious" height I'm talking about. I would like to keep this advantage, but the idea of ​​obstacles and penalties is a good idea. I love to play rooftop sniper. but it also seems strange to me that the enemy does not try to leave the open space. when he doesn't understand where they are shooting from