Originally Posted by urktheturtle
The party you have set up in this game has a very good reason to be unified in their goals and actions (the removal of the tadpole)
And once this problem will be resolved ...
The only thing that was bringing them all together will be gone.

Why would they stick together afterwards?

Originally Posted by urktheturtle
going there seperate ways makes no sense because the only other people any of our characters can trust is each other.
Our characters had life before all this, and they all keep mentioning it ...
There are characters they trust, there are depts they have to pay, or collect ...

Gale will demand to pursue means to his healing ...
Astarion will demand to pursue means to kill his master ...
Shadowheart will demand to go to her people ...
Wyll will ( laugh ) demand to pursue Myzora ...
Lae'zel ... i have no idea ... maybe she go investigate theese odd tadpoles, and search for their source, dunno. laugh

But when they all will demand to do their thing first, since they all are on basic level (and they prooved it multiple times in EA allready) selfish a**holes ...
What other choice you have then simply pick one? O_o
Why exactly would any of them wait for others to deal with their business, before its his turn? O_o
And why he, or she should not simply leave and go his own way? I Dunno, to me it makes bzillion times more sence. :-/

Originally Posted by urktheturtle
As for everyone dying, you already dug the hole for why that cant work by having Talking Skelly Boy be a way to bring everyone back.
It depends on death ...
Talking Skelly Boy cannot bring back Arabela, or Kannon, or anyone ese in fact, except your own group ...

Originally Posted by urktheturtle
And the biggest problem of all? We who have been watching closely know that Minsc & Boo have been datamined as companions. When you are dealing with iconic characters like that, they become a "companion tax" meaning... they pretty much take up one character slot in your companion party composition.
The question here is if Minsc & Boo will be origin companions, or if they join us once our tadpole problem will be resolved, and we will allready be commited ... whatever that means.

Originally Posted by urktheturtle
Also it doesnt mesh at all with the multiplayer in this game.
How so?
If im corect with my expectation, it works quite fine.

Originally Posted by urktheturtle
Also different party comps would be used for different situations (Stealthy characters on stealth missions, muscle on muscle missions, intellectuals on intellectual missions)
There are no missions (thank gods) ...
And i really hope they will never be there ... since it dont make any sence. -_-

Originally Posted by urktheturtle
Also... lets say im playing A Wizard, I am rarely going to bring Gale along with me because of party comp... right? But he is going to be a really good friend of mine, because both of the characters mesh and have a lot to talk about. If party composition didnt matter, I would bring along Gale every time... but it does.
And now lets say that this "commitment" Larian was talking about, is only about determining wich companion will you follow on his quest ...
Maybe you dont even need to take him "with you" all the time (except some major story meetings ... simmilar to Wyll and Goblins) ...

Therefore if you are A Wizard, and you pick Gale ...
You, and your new party of companions (probably either minus "all" other Origin characters, or only those wich story was going different way) will be investigating Gale story, and Gale will (except those important things) wait in your camp for your report. laugh


Short coment on my English. smile

Anyway ... i cast Eldritch Blast!