I actually have no issue with party lock (as in for example companions from act 1 are removed from the pool for a set time or permanently) at the end of a specific act if the narrative makes sense.
I would also prefer it if certain characters left the party and re-appeared later, either as friends or enemies, with only a chance of death at the end of act x.
Companions lingering around camp doing sweet FA just to swap in and out makes little story sense (certainly not 3 or 4), even if it can be cool from a game perspective to swap in and out give a particular mission.
It’s another argument for having more than a 4 person party.
Last edited by Riandor; 24/07/21 01:02 PM.