There is pickpocketing in this game. You have to be in stealth to do it, but if you mouse over an NPC while in stealth it gives you a pickpocket prompt.

That said, yeah, most of the unique flavor in Rogue comes from the subclasses:

Thief - lots of mobility and at high levels the ability to attune to use any magic item
Assassin - lots of disguise and infiltration and some really high first round damage potential
Arcane Trickster - magic, some interesting new uses for Mage Hand.

and for the stuff we're not likely to see in a while

Inquisitive - Be Sherlock Holmes, detect illusions/shapeshifts, do that whole slow-time combat-analysis thing. Though one of it's features is overshadowed and replaced by Reliable Talent at 11th level
Mastermind - A lot of deception and manipulation, not sure how they'd model the "Help as 30 ft ranged bonus action" since Help doesn't seem to be an option in this game. Unless I missed it.
Scout - More mobility, second sneak attack opportunity at high level, nature and survival for free at 3rd, ambush benefits for the party
Swashbuckler - Bonus to initiative, bonuses to fighting one-on-one, use sneak attack vs isolated foes, more mobility, charm ability, Bonus Action to grant Advantage to Acrobatics and Athletics rolls.
Phantom - Expand sneak attack to a second person via the wails of reaped souls, spectral form, gather "soul trinkets" and use them for protection from death saves, asking info, extra wails of grave uses
Soulknife - Telepathy, psionic boost to skills, Psylocke blades, teleportation, invisibility

Last edited by Thrythlind; 27/07/21 02:01 PM.