About origin characters being added in Act 2 onwards, as it would be necessary to have more options in a game with 6 party members:

My thoughts about this is that it's not mandatory to have a very complex and deep origin story for all future companions.

For most NPCs developing their personalities, range of emotions (not the 50 shades of arrogance like DOS 2 have), backgrounds and making them appeal to players while adding one/two specific mission is enough.

All NPCs should have specific roles, and being considered a great addition to the party, while being very different from each other, and possibly having their own unique thing (being a vampire, like Astarion).

Working into personality is important, so the player doesn't have this artificial feeling that the NPC was there just for gameplay reasons.

Last edited by Melkisedeck; 27/07/21 04:34 PM.